showing 5 games

namepublisher(developer)year arrow_downwarddescription
Joust Atari1983
[125]***CX-5240. Rarity 1 common. North America NTSC. 1 player or 2 players simultaneous dynamically cooperative or competitive. Like the arcade game. As a knight mounted on an ostrich like bird you fly through the air and collide with enemies. Highest lance in a collision wins. Bounders (red) are reduced to eggs that can be destroyed in lava or collected for points. Wait too long and the eggs will hatch into the more powerful Hunter (white) and call another mount to attack you again. If you fail to collect a Hunter egg the most powerful Shadow Lord (blue) will hatch. Take too long to eliminate all the enemies on a level and you will be charged by the pterodactyl that can only be killed by a lance in the mouth. Also there is a lava troll that you and enemies must avoid. 2 players can battle at the same time. Though you can kill each other, there is a bonus if you both survive a level (called waves). Except for gladiator waves where the bonus goes only to a single surviving player. There are also bonus waves where all enemies start as eggs. Points are multiplied for successive kills, egg collections, egg catches and such.
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Miner 2049er Big Five1983BF1912. Standard label variation with artwork is rarity 3 scarce. Gold foil label variation without art is rarity 4 scarce+. North America NTSC. 1 player or 2 players alternating.
As Bounty Bob, you must search through all of Nuclear Ned's abandoned mines to find the villain, Yukon Yohan. You must claim 10 levels by touching every part of each level before the time runs out. You must avoid the radioactive creatures who live in the mines. You can grab bonus items to dispatch the radioactive creatures with, such as axes, dynamite, a friendly Martian and others. In addition to running, jumping and ladders, there are some more exotic means of conveyance about, slides, teleporters, and cannons. This title was designed specifically for the 5200 (although the Atari 8-bit version started and finished first, then ported to the 5200), all other versions of [game=Miner 2049]Miner 2049[/game]er are ports or conversions.[spoiler=Level Warp;Level Warp]Find a safe place to stand where enemies won't bother you (LOL). While holding the Top Fire Button press and release the following sequence: 2, 1, 3, 7, 8, 2, 6, 8, 6, 1. If done correctly, the level will restart. Now press and release the Reset Button then a number representing the level you wish to warp to (0=Zone 10). Finally, while holding the Top Fire Button. press a number representing the desired station.[/spoiler][spoiler=Guardian Angels;Guardian Angels]Once you have enabled the above code, you can warp to another station at any time. Do so immediately after you die to avoid losing any lives.[/spoiler][spoiler=Hidden Messages;Hidden Messages]The following numbers typed on the number pad while at the game adjustment screen will reveal hidden messages:5, 6, 49, 69, 100, 213, 666, 782, 818, 2049, 6861[/spoiler]
Apparently, Atari liked the secret code idea so much that they stole it for the game [game=#5094]Cybermorph[/game]
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Robotron: 2084  Atari1983CX-5225 Rarity. 2 Common+. North America NTSC. 1 player or 2 players alternating.
The primary goal of the game is to destroy all robots. But you also get big points for rescuing humans. In fact the last surviving human family. That's about the jist of it, good luck.

Features:
This game came packaged with a joystick coupler to simulate the arcade controls.

Controls:
The analog stick for the controller in port 1 moves your character. The stick for controller 2 fires your laser. Using 1 stick only, you can fire in the direction you are facing.

Hints:
Use the joystick coupler.
Try not to get caught in the center of the screen. Blast your way to the edge as soon as you can.
Grunts will head straight toward you and gain speed as long as they live. Shoot them before they get too fast.
Hulks (Box Droids). Indestructible? You can deter them slightly by shooting, but only for a split second.
Brains (blue robots) shoot fireballs and infect humans, turning them into Progs.
Fireballs chase you.
Progs, former humans. They are now exploding kamikaze bots. Timing it the key to shooting them.
Spheroids (Cheerios). Don't touch them. They are fast and good at dodging your shots. They launch Enforcer Embryos
Enforcer Embryos grow up to be Enforcer
Enforcers wear yellow hats. They spark. They can flood the screen with sparks in moments.
Quarks are unpredictable except for the guarantee they will turn into Tanks
Tanks are the red square robots. They toss lots bouncy-bombs. They can flood the screen with them.
Electrodes. Don't touch em.
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Blaster Atari (Vid Kidz)1984CX-52xx (no product number). Prototype. North America NTSC. 1 player only.
Pilot your Blastership against the robots in this 1st person 3D space shooter. Rescue the humans and shoot anything else that moves. You have limited shielding (an energy bar). There are 4 stages. Robot Grid, Time Tunnel, Outer Space, and Planetoids. Robot Grid is filled with archways, robots, and walls. Shoot the robots, fly through the archways, avoid colliding with walls. At higher difficulty levels, robot plains will make kamikaze attacks on this stage. In the Time Tunnel are many humans that have been lost in time disasters. Collect these survivors from the past for bonus points. There are no enemies in this stage. In Outer Space you will encounter many types of robots.
Xitan Mineships will zip in close and scatter mines in you path.
Z-15 Fitershipz (TIE Fighters) will blast you with lasers in head-on attacks.
Destructor Satellites are fast and huge. They fire lasers.
Death Riders look like skeletons on a rockets. They will try to blast you with lasers before making kamikaze attacks. Planetoids is another time tunnel but it is filled with tiny moving planets. Avoid colliding with them. Robot saucers will also be hidden behind these planetoids. Purple Saucers will shoot at you. Red Saucers will make kamikaze attacks. There are more humans stranded here. These humans have gathered along the route to an Energizer to guide you to it. You can rescue them on the way there. An Energizer also has a locater beacon and you will hear beeps as you get closer. It looks like an "E" completely restores your ship and returns you to another Robot Grid. Each time you start over in this way, the difficulty will increase.

Controls:
Push up to pitch your craft up, and down for down. (this is opposite of most flight sims)

Scoring:
Threading archways is worth 1000 points. A 1000 point bonus is added for each archway threaded in succession (1st is 1000, 2nd is 1000+1000, 3rd is 1000+2000, etc.)
Destroying robots is worth 100 points. A 100 point bonus is added for each robot destroyed in succession (1st is 100, 2nd is 100+100, 3rd is 100+200, etc.) The maximum bonus is 3000.
Kamikazes are worth the most points if you wait till the last moment to shoot them. This is in addition to succession bonuses.
Rescuing humans is worth 1000 points. A 100 point bonus is added for each human rescued in succession (1st is 1000, 2nd is 1000+100, 3rd is 1000+200, etc...) The maximum bonus is 2000.

Trivia:
This game was designed by Atari as an unofficial sequel to [game=Robotron 2084]Robotron 2084[/game] for the Atari 8-bit computer. Atari had access to the license from [company=Williams]Williams[/company]. When the specs for the 5200 were finalized, the porting effort began. Only after the 5200 prototype of the game was shown to Williams did they become interested in making an [game=#22]arcade version[/game] of it. The home versions were delayed since Williams felt 'Arcade versions should always come first'. The [game=#108369]Atari 8-bit version[/game] was finished first then the 5200 version was finished. The [game=#22]arcade port[/game] was finished last and 500 units were released in 1983. The 5200 version was planned for 1984 but this was not in time to beat the videogame market crash.
There is only one known prototype of 5200 Blaster. It contains a finished version of the game; fully ready for publishing. The prototype is an unusually large, unlabeled, bare EPROM board with 5 chips. 4 of these chips have "2084" on their labels. These are actually left over chips from the development of Robotron: 2084.[spoiler= ; ][/spoiler]
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Bounty Bob Strikes Back! Big Five1984Rarity 8 very rare+. North American NTSC. 1 player only. Thought to be the rarest Atari 5200 game published. The sequel to [game=Miner 2049er]Miner 2049er[/game]. Roam the maze to reclaim every bit of it. Avoid the mutants when your power food effects wear off. And do it all before the time runs out. Repeat for an amazing (for the 5200) 25 unique and challenging levels.
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